These pools don't represent how strong, fast or smart you are. Instead of a collection of attributes like strength and dexterity, they have "pools" for might, speed and intellect. As an example, the Cautious descriptor gives you bonuses to the perception and stealth skills but inflicts a penalty to the initiative skill.įor focus, there are only three choices: "Brandishes a Silver Tongue," which makes you more persuasive "Breathes Shadow," which improves the damage you do when hidden and "Masters Defense," which improves how well you use shields.Ĭharacters also have unusual statistics. Each descriptor gives you a bonus and a penalty of some sort. There are over a dozen descriptors to choose from, including Cautious, Clever, Mystical and Strong. Reading between the lines, you might recognize the archetypes as being Fighters, Rogues, and Mages, which probably not coincidentally were the three classes available in Planescape: Torment. There are three archetypes: the Glaive, who solves problems through force the Jack, who solves problems through skills and diplomacy and the Nano, who solves problems through technological devices and esoteries (think spells). ![]() Instead, characters are defined by an archetype, a descriptor, and a focus. You earn experience points in the game for the things that you do, but everything else is likely to be different from what you've seen before. Torment: Tides of Numenera handles characters uniquely. That is, you're an immortal with memory issues and a fixed title, which is just one example of many of how Tides is similar to Planescape: Torment. You're tough and you have impressive regenerative abilities, and while you don't have any memories of your own, you sometimes remember things the Changing God has done. ![]() In the game, you play as The Last Castoff. Interestingly, when he leaves these hosts, they gain a consciousness of their own and become independent people - just more powerful than regular folk because of how they were created. He creates hosts for himself to use, and then when one is about to die, or if he just wants a change, he transfers his consciousness to a new one. ![]() He's not actually a god he's just a man who figured out a way to make himself immortal. The world has also produced somebody called the Changing God. There isn't any magic in this world, but the machinery and nano-technology (called numenera) are so good that it's tough to tell the difference. In particular, Tides takes place in the Ninth World, a region where numerous (probably more than eight) civilizations that have come and gone, and have only left ruins and technology behind. That is, Tides is a newer and shinier product that borrows heavily from its predecessor, but it still manages to do enough things differently to keep everybody satisfied. What does that mean? If you remember the old analogy questions that used to appear in the SAT, then I'd say that Torment: Tides of Numenera is to Planescape: Torment as The Force Awakens is to Star Wars. Torment: Tides of Numenera is the latest role-playing game from inXile Entertainment, and it's being listed as a "thematic successor" to Planescape: Torment.
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